Doomworld Roulette: Session 1
The first in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 12 maps. These maps are designed to be played from pistol start.
See all Specs The first in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 12 maps. These maps are designed to be played from pistol start.
Player Perspectives | First person |
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Game Category | 5 |
First Release Date | 2015-11-25 00:00:00 |
Parent Game | 312 |
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