Eight Corners: A Maguntsche Story

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An Insight Into The Past... Taking place right before the events of Maguntsche: Chapter Two, you are a factory employee at the Pallen Organs Company who has awaken in a mysterious room with no memory of what happened before you were put here. The room has no windows or doors. Your goal is to find a way out. If there is one. But what is this? A hidden world is revealed with every blink. The air is cold and the space lacks light. Perhaps this darkness might shed some light on the unfortunate circumstances you have found yourself. A Gift to Maguntsche Fans... Releasing on the anniversary of Maguntsche: Chapter One, Eight Corners will give players the insight they need to be immersed in the growing universe when Chapter Two launches later this year. How To Play... Every 15 seconds, you will find yourself in one of two places. Our world or the realm. Our world acts as a "safe zone" where the player can charge their flashlight by accessing one of the terminals. If you enter the right sequence at the terminal, you gain +25% of your flashlights charge. When in the realm, there are two location you can be attacked from, using your flashlight you can flash an enemy using 25% of the charge to push them back away. There is a five second cool down for every time you use the flash ability. Your task is to survive as long as possible. Increasing Difficulty... The longer you survive, the more difficult the game becomes. The recharge sequences will gradually grow longer in length, and the enemies will approach more quickly.
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Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack Previous Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack
An Insight Into The Past... Taking place right before the events of Maguntsche: Chapter Two, you are a factory employee at the Pallen Organs Company who has awaken in a mysterious room with no memory of what happened before you were put here. The room has no windows or doors. Your goal is to find a way out. If there is one. But what is this? A hidden world is revealed with every blink. The air is cold and the space lacks light. Perhaps this darkness might shed some light on the unfortunate circumstances you have found yourself. A Gift to Maguntsche Fans... Releasing on the anniversary of Maguntsche: Chapter One, Eight Corners will give players the insight they need to be immersed in the growing universe when Chapter Two launches later this year. How To Play... Every 15 seconds, you will find yourself in one of two places. Our world or the realm. Our world acts as a "safe zone" where the player can charge their flashlight by accessing one of the terminals. If you enter the right sequence at the terminal, you gain +25% of your flashlights charge. When in the realm, there are two location you can be attacked from, using your flashlight you can flash an enemy using 25% of the charge to push them back away. There is a five second cool down for every time you use the flash ability. Your task is to survive as long as possible. Increasing Difficulty... The longer you survive, the more difficult the game becomes. The recharge sequences will gradually grow longer in length, and the enemies will approach more quickly.
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Player Perspectives First person
First Release Date 2019-10-06 00:00:00
Game Engines Unity|Blender Game Engine|Adobe Photoshop

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