Katana

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Heavily influenced by popular Japanese Anime and recent movies such as Kill Bill; Katana combines Max Payne's stylish Bullet-Time with stunning, yet brutal, bladed-weapon combat. Developed by Maddieman and StratonAce, with help and support from Kenneth Yeung, Katana lifts the Max Payne engine to new heights and takes the player to new levels of pain.
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Rogue Citadel Previous Rogue Citadel
Katana draws you into the violent and chaotic world of an Assassin on the run: - from his Order; from the shattered remains of his past; and from the haunting screams of the countless people he's murdered. Competing for his severed head are the very people he used to work with - Mercenaries, Assassins, Ninja, and good old fashioned Psychopaths. The worst mankind has to offer.
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Player Perspectives Third person
Game Category 5
First Release Date 2006-11-13 00:00:00
Game Engines MAX-FX
Parent Game 196251

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