Paranoia 2: Savior
Game modes:
The sequel to PARANOIA, Three Weeks have passed since the defeat of the sabotage group. The major wakes up in a hospital as the hospital is abandoned.
Coming back to three weeks ago, two hours after the terrorists were dealt with, the Spetsnaz are told of the creatures coming from KROT-1 and are spreading in the lower labs. Troops are then ordered to do a clean-up and kill as many creatures as they can. After restocking on ammo, the major and his team enter the labs from service elevators.
The Spetsnaz eventually reach KROT-1 where command orders to have the labs destroyed. Unfortunately, the infection of the virus caused civilians to turn into zombies and after a couple hours Russia was collapsed by the outbreak.
See all Specs The sequel to PARANOIA, Three Weeks have passed since the defeat of the sabotage group. The major wakes up in a hospital as the hospital is abandoned.
Coming back to three weeks ago, two hours after the terrorists were dealt with, the Spetsnaz are told of the creatures coming from KROT-1 and are spreading in the lower labs. Troops are then ordered to do a clean-up and kill as many creatures as they can. After restocking on ammo, the major and his team enter the labs from service elevators.
The Spetsnaz eventually reach KROT-1 where command orders to have the labs destroyed. Unfortunately, the infection of the virus caused civilians to turn into zombies and after a couple hours Russia was collapsed by the outbreak.
Player Perspectives | First person |
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First Release Date | 2015-02-26 00:00:00 |
Game Engines | Xash3D |
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