Reaction Quake 3
The idea is that each bullet counts for a lot, but that doesn't mean you shouldn't pump them full of as many bullets as you can spare; they'll get a chance to shoot back before they die if you don't finish them off. Cover actually means something, it's better to make sure there's a pillar or a desk near by to duck behind, especially if you have to reload or bandage yourself.
Combine that with the ability to strafe, ramp, ladder, and double jump and you've got yourself one hell of a good time.
See all Specs The idea is that each bullet counts for a lot, but that doesn't mean you shouldn't pump them full of as many bullets as you can spare; they'll get a chance to shoot back before they die if you don't finish them off. Cover actually means something, it's better to make sure there's a pillar or a desk near by to duck behind, especially if you have to reload or bandage yourself.
Combine that with the ability to strafe, ramp, ladder, and double jump and you've got yourself one hell of a good time.
Player Perspectives | First person |
---|---|
Game Category | 5 |
First Release Date | 2002-06-14 00:00:00 |
Game Engines | idTech3 |
Parent Game | 355 |
Play your PC games anywhere
whether you're in another room
or miles away from your gaming rig.
or miles away from your gaming rig.
Developer
Boomstick Studios
Publisher