Temple of the Lizardmen 2
Game modes:
Temple of the Lizardmen 2 is a ten-level PWAD by Alando1, released in 2010. It received mention in the Cacowards feature that year as not quite a runner-up, but a recommended play as well-made and "really fun".
The mod includes a complete set of replacement weapons and monsters, and a handful of new powerups. Dead marines with PDAs are also encountered. Difficulty settings have been renamed to Easy, Medium, Hard, and Hell Revealed.
The author states that gameplay is meant to meld Doom with Unreal, although some resources are obviously copied from Doom-related titles, e.g. the Super Minotaur (Maulotaur), invulnerability ring (Ring of Invincibility), and Serpent Staff.
According to its readme, Temple of the Lizardmen 2 is compatible with GZDoom versions 1.3.7 through 1.4.2.
See all Specs Temple of the Lizardmen 2 is a ten-level PWAD by Alando1, released in 2010. It received mention in the Cacowards feature that year as not quite a runner-up, but a recommended play as well-made and "really fun".
The mod includes a complete set of replacement weapons and monsters, and a handful of new powerups. Dead marines with PDAs are also encountered. Difficulty settings have been renamed to Easy, Medium, Hard, and Hell Revealed.
The author states that gameplay is meant to meld Doom with Unreal, although some resources are obviously copied from Doom-related titles, e.g. the Super Minotaur (Maulotaur), invulnerability ring (Ring of Invincibility), and Serpent Staff.
According to its readme, Temple of the Lizardmen 2 is compatible with GZDoom versions 1.3.7 through 1.4.2.
Player Perspectives | First person |
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Game Category | 5 |
First Release Date | 2010-11-28 00:00:00 |
Game Engines | GZDoom |
Parent Game | 312 |
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